Arbiter is a turn-based capture-the-flag strategy game played on a grid. 
Command a squad of five unit types, manage fog of war, and outthink the enemy AI — or a friend in hotseat mode.

First to 3 flag captures wins.

── UNITS ────────────────────────────────────────────

  Soldier   100 HP · Range 2 · Balanced all-rounder
  Scout      60 HP · Range 1 · Fast, ignores cover movement cost
  Sniper     70 HP · Range 5 · Overwatch: auto-fires on enemies that move into range
  Heavy     150 HP · Range 2 · Suppression: reduces target's movement next turn
  Infiltrator 55 HP · Range 2 · Stealth: invisible in cover tiles

── MAPS ─────────────────────────────────────────────

  Open Field      20×15 — Sparse cover, pure aggression

  Urban Choke     26×18 — Central wall + flank corridors, snipers thrive

  Divided Canyon  32×22 — Rocky spine, wide flanks or brutal choke fights

  More to come...

── FEATURES ──────────────────────────────────────────

  · Fog of war with line-of-sight (cover blocks vision)
  · Dijkstra pathfinding with terrain cost
  · 4 AI difficulty tiers — Passive, Easy, Medium, Hard
  · Sniper overwatch and Heavy suppression mechanics
  · Minimap with fog-of-war rules
  · Animated movement, screen shake, hit flash, death effects
  · Hotseat 2-player mode
  · Full audio: BGM + SFX

Published 18 days ago
StatusReleased
PlatformsHTML5
AuthorIndicaHrt
GenreStrategy
Tagsbrowser, capture-the-flag, fog-of-war, html5, Turn-based
AI DisclosureAI Assisted, Code

Development log

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