Arbiter
Arbiter is a turn-based capture-the-flag strategy game played on a grid.
Command a squad of five unit types, manage fog of war, and outthink the enemy AI — or a friend in hotseat mode.
First to 3 flag captures wins.
── UNITS ────────────────────────────────────────────
Soldier 100 HP · Range 2 · Balanced all-rounder
Scout 60 HP · Range 1 · Fast, ignores cover movement cost
Sniper 70 HP · Range 5 · Overwatch: auto-fires on enemies that move into range
Heavy 150 HP · Range 2 · Suppression: reduces target's movement next turn
Infiltrator 55 HP · Range 2 · Stealth: invisible in cover tiles
── MAPS ─────────────────────────────────────────────
Open Field 20×15 — Sparse cover, pure aggression
Urban Choke 26×18 — Central wall + flank corridors, snipers thrive
Divided Canyon 32×22 — Rocky spine, wide flanks or brutal choke fights
More to come...
── FEATURES ──────────────────────────────────────────
· Fog of war with line-of-sight (cover blocks vision)
· Dijkstra pathfinding with terrain cost
· 4 AI difficulty tiers — Passive, Easy, Medium, Hard
· Sniper overwatch and Heavy suppression mechanics
· Minimap with fog-of-war rules
· Animated movement, screen shake, hit flash, death effects
· Hotseat 2-player mode
· Full audio: BGM + SFX
| Published | 18 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | IndicaHrt |
| Genre | Strategy |
| Tags | browser, capture-the-flag, fog-of-war, html5, Turn-based |
| AI Disclosure | AI Assisted, Code |
Development log
- Arbiter - Nostalgic CTF18 days ago




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